Someone forgot to tell theotheoderich that its a game-jam development for only a few months development and not "the game of the decade" game-jam.
Despite the fact of the time limitation, theotheoderich still managed to pack a lot of depth in this game, including a multiplayer mode, thus exceeding all expectations and bringing a new level of commitment to game jam development.
The game plays and feels like a commercial game and even offers more than the games it was influenced by (Colonization/Civilization), as the game stands on its own with clean visually appealing sprites and a 4-player multiplayer mode.
Controls are great, and using keyboard can speed up navigation and popups.
The game has a learning curve, but for those who are familiar with Colonization can quickly pick up the pace. As for the rest of us, discovering the game controls/mechanics is also a fun task/game on its own.
The Amiga community received a new gem with this title! Keep up the great work!
Suggestions for future:
Commercial boxed version!
Add more in-game music themes