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Yeah, the lack of drag was an intentional choice, since as EggBox said, there is no drag in space. But given all the feedback, I’ll certainly try for a better “feel” if I make any more top down space games in the future.

The realism vs fun is an important point and something I need to get better at. I definitely have a bad habit of valuing crunchiness and realism over fun. I did have plans to add some sort of obstacles/enemies so the experience could be more rewarding, at the very least you can’t drift if you’re being shot at. However, I’m a software engineer by trade and an artist only in my wildest imagination so the visuals took me longer than planned and I ran out of time.

I really appreciate all the feedback and it will certainly help in future projects! Thanks!