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Erik Kirshey

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A member registered Mar 31, 2022 · View creator page →

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Thanks!

Thanks!

No, never got around to changing the output volume. It would have been fun to mess around with if I had more time.

Amazing art and animations, really good job!

Fun game! I liked the use of the theme and the glitch art style. I’m a bit too bad at games to actually beat it but I had fun during my numerous failed attempts.

Fun puzzle game and nice art. Good job!

I’ll repeat what others have said, super satisfying slicing mechanic. Great job!

I sure do love a roguelike. I did a few runs (didn’t actually beat it) and had a lot of fun.

I feel like the stats might need some slight tuning. At one point I got caught into an infinite battle with a mimic, where I would nine lives and lick wounds back up and it would regenerate, I didn’t see a flee button so I eventually gave up. This was after I put all my points in accuracy after feeling like I missed way too much so I guess I couldn’t do enough damage to get through the mimic. Possible I’m just bad at the game!

Either way, I had a lot of fun. I like the mix of classic roguelike dungeon crawling and that pokemon-esque style of combat. Great take on the theme!

I’d probably get a cat if I could get it to cook for me…

Fun gameplay. The resource system was a good addition and prevented me from sitting on the top platform and spamming treats/toys. Good job!

I really liked the music and the overall aesthetic, I found it a relaxing playthrough. Good job!

Thank you! I appreciate the comment.

Fun set of minigames and very polished! Nice job!

Very good game feel. Nice submission. Is it infinite or is there an end? I stopped around wave 15.

I’m a sucker for these types of warioware games and the unique art style was cool. Good job!

Really fun game, nice mix of chess and a bullet hell. Good submission!

I managed to beat it but likely at the cost of carpal tunnel. I would also like a bit more feedback on what I was doing but I had fun mashing buttons and I liked the concept. Good submission!

Good game! I agree with the other comments about the black background and that it took me a little bit to figure out how to roll dice, but once I did, it was a fun experience.

Yeah, never got the difficulty curve quite right. Thanks for playing the game!

Thanks for playing!

Yeah, the lack of drag was an intentional choice, since as EggBox said, there is no drag in space. But given all the feedback, I’ll certainly try for a better “feel” if I make any more top down space games in the future.

The realism vs fun is an important point and something I need to get better at. I definitely have a bad habit of valuing crunchiness and realism over fun. I did have plans to add some sort of obstacles/enemies so the experience could be more rewarding, at the very least you can’t drift if you’re being shot at. However, I’m a software engineer by trade and an artist only in my wildest imagination so the visuals took me longer than planned and I ran out of time.

I really appreciate all the feedback and it will certainly help in future projects! Thanks!

Thanks for the feedback!

I use lootlocker for the leaderboard backend with a simple UI component that I wrote. It’s basically just a canvas UI image with a scrollview inside to displays the scores. My canvas is set to scale with screen size and has a reference resolution of 1920x1080 so all the components should stretch accordingly.

I used lootlocker in a previous gamejam and it works pretty well so I do recommend it for small projects like this. I haven’t tested it at any sort of scale so I can’t comment on whether it would be good for larger productions.

Let me know if any of that helped!