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(Full disclosure: I haven’t figured out how to unjam the doors yet, but I’m prepared to believe it’s pretty cool.)

I am always prepared to love an explore-a-haunted-house game. This one is nicely executed; as someone who has lost the habit of keeping a notebook handy when playing games, I appreciated the touch of the notebook with your map and quests in it. The descriptions are evocative, the creator has anticipated a lot of the actions a player might take, and the puzzles - at least, the ones I’ve managed to solve - make logical sense and don’t rely on guess-the-verb.

This morning I spent a good chunk of my bus ride to the office trying to think of ways to unjam the door. None of my ideas worked, but it’s fun to be that pulled into a game. Hopefully walkthrough after jam is over!

I’m glad you’re enjoying it! A walkthrough is definitely in the works for the post-comp version; for now, there are hints if it crosses the line from the fun kind of stuck into the annoying kind of stuck.

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I did need to hit that hints document a couple of times - thanks! Terrific endgame.