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It's going to be more adventure exploration, I hope to sit down and spend dedicated time making nice involved scenes,
what you see now are general prototypes. I might do some parallax, but mainly I want to fill the main level scenes with more background scenery and some foregrounds scenery as well.
I do think parallax would be good for the boss stage, perhaps some rock/sand layers in the back, thanks for that suggestion!

The game will be open ended, enemies would only be in your way if you confront them, except for the boss.
It's not shown in the previews so far, but each level also goes up rather far, there is a lot of space that I have not fully used,
I'm aiming for four big levels with all kinds of different little areas to explore, the boss stage would be the third level.