Cool game, I thought that the idea of guessing where the invisible walls were by how the walls around them looked was interesting. I feel like having the enemies go completely invisible might have been more meaningful, as I could still track them fairly easily from their eyes alone. I think the game window is also a bit too small (I ended up using alt + enter and played it in fullscreen), and I feel that it may have been better to scale it up a bit.
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Thank you for your highly constructive feedback!
About the enemies: Yeah, the original idea was to leave enemies totally invisible, but I thought it was a bit annoying to play then. In the other hand, leaving the eyes visible perhaps made the game a bit too easy. Decisions, decisions...
About the game window: Resolution of the game is whopping 192x108 pixels, and the game is supposed to be played fullscreen (in the matter of fact, it should start as fullscreen by default). I know that some people prefer to play windowed, and for some reason I just forgot that… Sorry about that!