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(+1)

Cool game, I thought that the idea of guessing where the invisible walls were by how the walls around them looked was interesting.  I feel like having the enemies go completely invisible might have been more meaningful,  as I could still track them fairly easily from their eyes alone.  I think the game window is also a bit too small (I ended up using alt + enter and played it in fullscreen), and I feel that it may have been better to scale it up a bit.

(+1)

Thank you for your highly constructive feedback!

About the enemies: Yeah, the original idea was to leave enemies totally invisible, but I thought it was a bit annoying to play then. In the other hand, leaving the eyes visible perhaps made the game a bit too easy. Decisions, decisions...

About the game window: Resolution of the game is whopping 192x108 pixels, and the game is supposed to be played fullscreen (in the matter of fact, it should start as fullscreen by default). I know that some people prefer to play windowed, and for some reason I just forgot that… Sorry about that!

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That makes sense, it started in windowed mode for me so it might be worth checking on another computer if you have the chance, though it could also just be on my end (which may indeed be the case since none of the other comments mention it).