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Pretty clever combat system. Like fruitdev said, it's hard to get a feel of the game as a whole from just this, but as always the aesthetic and sound design is fuckin great. I love everything about it except the gameplay itself, which just isn't my thing. my brain not big enough for this

Great work though. keep it up rokas

"gameplay" is not specific enough, specify exactly when you started feeling frustrated, when did you quit and all that pls, 
Can't improve from "I don't like it/it's not for me".

true

i didn't enjoy the way it controlled, as I fumbled around pressing the wrong direction a lot. And I also felt like the timer on the side made me wait just to wait. I played for like 15 minutes and died multiple times on the second encounter because the enemy would just hold the heart and stick and then wait for my health to run out.

(+1)

That's a new one, thanks. You can counter heart holding, but now I know the tutorial is even worse than I thought.