Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Hi, i really appreciate this very informative reply, this really expands on a lot of things i had doubts about, you have answeered a lot of them, thank you very much.

Textboxes: i find that fields being editable and interactive both a plus and a minus, is there a way to toggle to make fields static? i meant textbox in the exact way fields work, but not editable, making the text not selectable or changeable.

i also thought stroke and fill styles were interchangeable? I have not grasped it properly yet, sorry.

The customizable colours is so neat? That means i can do it at runtime right? so each card i can use a different palette? THIS IS AWESOMEEE

the multicard display, i have found a workaround, open 2 deckers, keep one card which you need often open in another, keep the rest open in the second decker, this ONLY works if you have auto-save enabled or are used to saving often, also, i realised that decker is fixed in resolution so, multi-view isnt simple or accessible like i originally thought.

read[] for gif loading is so cool, your approach actually goes beyond the niche intention i had, your approach will actually enable single card-but-multiple outcomes/scenarios.

Your reply was so eye-opening, i am so happy to get to understand the working of decker in detail. I am going to try my hand at making the pattern editor. Thank you for the cursor keys tip, i would have never known that to be honest XD.

(+1)

Ah, I see.

What you're looking for is a locked field widget. With the Widget tool active, select one or more widgets and then choose "Widgets -> Locked" to toggle this setting. Every widget type has different behavior when locked, but in general locked widgets are non-editable in Interact mode. Many of the fields in the guided tour are locked, for example.

YAAAAAAY! TYSM!

read[] of GIF frames was introduced today in v1.14, along with some new example contraptions using it to play animation clips on cards: