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The AI for the units is really nice, and I like how you have the hand bounded to a certain region for unit placement.  I think with more levels / unit types this would be really good, but you have the core well-designed here.  Picking up and moving your units around with the hand wasn't trivial to implement, that works really nicely.  And good work on the barricades, as I know getting those to work nicely with the navmesh for the rest of the terrain isn't trivial either.