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A jam submission

Battle on the HillView game page

Submitted by LoganWright355 — 12 days, 8 hours before the deadline
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Battle on the Hill's itch.io page

Results

CriteriaRankScore*Raw Score
Theme: The game creatively uses the Jam’s Theme.#34.2924.292
Originality: Your game presents very fully original concept.#54.1674.167
Determination: You clearly challenged yourself. Not an easy game to make.#73.9583.958
Overall#143.3393.339
Game Feel: Feels good to perform actions. Controls responsive and satisfying.#153.4173.417
Gameplay: The game is fun to play and engaging.#173.2923.292
Environment: Art, level and enemy design, placement and pacing of challenges.#202.9582.958
Personality/Narrative: Characters, dialogue, plot, and other story elements.#212.3332.333
Emotion / Mood: The game has an emotional impact.#212.2922.292

Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Sources Cited
Rigged wooden puppet hand (Used model and animation) -
https://sketchfab.com/3d-models/rigged-wooden-puppet-hand-461e0d118d634f46917c418b231ad763#download

Your Name (Required for CSC 355 Students only)
Logan W

Theme Choice

I used both themes

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Comments

Viewing comments 22 to 3 of 22 · Next page · Last page
Submitted

The game was fun. I was unsure of what the purpose of the hand was because I couldn't drop the units.

Submitted

I liked the concept of the puppet master hand (I also liked the movement of the hand). There was no response when picking things up, and when you dropped them, you might also pick something else up at the same time. There was also no sound or progression. I liked the movement of the little puppets though.

Submitted

I like the inversion of the puppet theme used. Instead of the puppet master being a villain like in the other jams. We are the puppet master this time altering events

Submitted

I loved the used of theme, having the puppet hand to move the characters around and having the hill to battle on was a good concept

Submitted

I think this was a cool concept. Changing the placement of units to prepare for the battle is a cool feature. I think what you did here was a good idea for the theme. Good Job!

Submitted

This game reminds me a bit of Totally Accurate Battle Simulator, where the player gets to pick where to place their ally troops. However, it still has an original style to it that looks really good. I think something you could add is letting the player reposition their puppets between each way. Overall, the game was fun, good job!

Submitted

Cool little game. Wish there was more types of puppets to control or that after each wave everything reset so you have a little more control. Controls felt good so good game.

Submitted

Nice game overall. The controls were confusing. I also like the idea of the game, more like a strategy game where objects are spawned. Adding a user interface to the game will make the game look better.

Submitted

I really like the game concept and the visuals. I feel like this would look really cool with more bosses and battles. The controls are feel were smooth, closer view of the battle would be cool. Great job!

Submitted

I loved the concept of the game kind of reminded me of the old black and white series. I did have a little trouble with the controls though and maybe a more top view like on a board would have been better.

Submitted

I thought the mechanics of this game were great, I loved the way you have it set up for us to move/position our objects. I also liked how the objects went toward the enemy. Maybe adding rounds would have been cool, after round one, 2 enemies appear, and it keeps building. 

Submitted

If Total War and Marble Drop had a kid...
This hits several of my soft spots, and I know from my own fumbling with AI and collisions that getting the units to treat several simultaneous collisions according to different rules (and not flip out and head to space) is no mean feat.  I also tried and tried to get them out of bounds and couldn't, which shows good boundary enforcement.

Submitted

This is a really cool concept for a game. I would have never come up with this given the theme but I think it was really well executed! The AI usage was really cool and it was fun watching the little guys follow each other and bounce off each other. Overall really solid game. Only critique I have is I wish I had a clearer view of the fighters without the fog/zoomed in. 

Submitted

Nice 3D concept, I like this 3D war game.  Also, I agree with putting up good use of AI.  

Submitted

Neat concept, reminds me of total war games. If expanded on it would be good, nice use of AI.

Submitted

I thought this was a pretty neat game, the controls were smooth and watching the battle was pretty fun. Interesting way of blending the themes together!

Submitted

This game was so interesting! I loved moving my little pieces and watching them go off and attack the other guys. I wish there was some type of music when you started the battle in order to make it more exciting. Otherwise, it was a very cool little game.

Submitted

Seeing the units fight was fun to see!! The mechanics of picking up units was very smooth also. I wish that there was music to make the fight more exciting. A title screen and an end game screen would be nice also. Nice work.

Submitted

The idea of setting the stage is fun, and the mechanics of it were easy to figure out and quick. I know some games controls can be hard to learn but the way you have set up that level works really well. And it was fun trying to see who was attacking who.

Submitted

Really cool game that reminds me of old-school war battles with both sides running at each other to fight. Adding something for the hand to do during battles would be fun, such as throwing rocks at enemies.

Viewing comments 22 to 3 of 22 · Next page · Last page