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This was a really nice game! The minigame definitely did catch me off guard and I struggled haha but it's the sort of minigame that's perfect for a VN IMO. Not too difficult but also not something I often get stuck on in VNs which are puzzles. Really nice touch that can be ramped up to higher difficulties and taken farther in another game! The voice acting, sound, graphics, writing, art, everything was so beautiful and atmospheric! I know it's a jam but I really liked the world building you were able to set up in such a short time frame. I was sad it was over! I did have a question as I was a bit confused! (KIND OF SPOILERS BELOW!!!):




I was wondering how she knew his name was what it was in the good ending? Obviously we know what his name would be, but how did the girl know his name?


Well... [SPOILERS]










In the good route, she literally asks him, when they are alone (at the reconciliation scene, after their fight). There he says his name is Rupert. You have the choice to betray him by choosing that name (and then you get the "Betrayal" BAD END).

And even after that, when he decides to sacrifice himself to set her free, by "drunkenly" revealing his name in a song, you have the choice to use that name and Rupert. Both get you the Betrayal BAD END.

BUT! If you don't use either name, instead choosing "...", what happens is that you are refusing to betray him. Instead, you/the miller's daughter makes up a name for him. It's a name that mixes up everything she knows about him: that he's a rump (=rumpel aka an "ass"), that he uses stilts, and that he has soft skin...

Rumpel-stilt-skin. 

She's not calling him by his name: she's calling him *a* name. It's a inner joke between the two after everything they have lived together :)


I'm glad you mention this to me. Now I realize that part of the story can be made a bit clearer. I'll see about adding this explanation in the next update. Thanks


And thank you for the thoughtful review. It's nice to hear at least there's somebody that could play the mini-game without issue X'D

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OH LMFAOOO, okay yeah my mind would've never pieced that together xD Thank you for clearing that up. More spoilers below about that, but also yes haha I didn't have any issues with the minigame! I'm sorry you had people having so many issues! I was failing it at first but then realized that I was pushing in the wrong order for some keys, like for instance >< it was more instinctual for me to push that instead of <> so I kept failing from that xD But yes no technical issues! I definitely don't think you should give up on the minigame format and use it in the future! Now spoilers:





So yeah about the name haha I think if you spend a scene, maybe when she is in the castle, emphasizing each 3 words of that more somewhere in the dialogue then it'll definitely stand out! I definitely didn't think of the word rump being an ass xD Maybe she could refer to him as such in the dialogue at some point when he's being snarky; you could maybe add a scene where they interact in such a way. And/Or you could even have some like imagery showing up in her mind/onscreen at that ending moment, showing how she comes up with those names. Whichever way you like visualize a character thinking about something in their minds, you could show a flashback of each 3 parts so that the audience knows haha. Don't have to take my suggestion or anything, it just came to mind! >.< Anyways, thanks again for the nice story! I keep thinking about your story honestly, it was such a nice aesthetic. Would love to see more mystery/suspense or some medieval stuff from you again, in terms of both vibes you set them up equally well. Same with romance, I wish I could've seen their love grow >.< But yeah I'll be keeping an eye out for whatever you choose to release! You're a talented writer.

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The flashback is not a bad idea at all... It's very nice in fact. Since it's a Visual Novel, I forget I can use tools like that, lol. Thank you! I'll totally try that next~

Yeah, I can see how the game might leave one wanting more, romance-wise... heh. Another thing to consider...

Wow, that's some praise, you'll make me blush! I'm glad the suspense and ambience had this positive impression, and that the game stuck at least a little, I couldn't ask for more. Thanks again for the support, it does prompts one to create <3