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(2 edits) (+1)(-2)

but that is the whole concept of yomi though. you gotta get into the mindgames of "alright i know they feinted a slow move but will probably cancel that so i have to feint a move as well but they know that so i should do...". you have to be better at "I know that you know that i know etc" stuff and know when to take a calculated risks.
I enjoy it a lot, though early matches sure involve a lot of whiff canceling chains. As i played another person for a few matches we got to the point where i outplayed or got outplayed and even whiff canceling would just not work, because we thought 3 moves ahead while the other only looked 2 moves forward. Depleting an opponents burst bar by forcing whiff cancels is a very valid move and while it does not get you a hit in now, it will ensure that they cant get out later

Also managing your cancel bar is very important so you dont get caught in a really bad spot. So IMO it is fine as it is now