I'm having trouble with these - it feels like there's no real way to reliably punish anything.
Like, oh, the opponent committed to a move with a really long windup?
No, they didn't. Anyone can whiff cancel anything for free, so your punish won't work. In fact, the opponent is closer now, and gets to wind up THEIR attack early, and punish your punish for free.
Love the game so far, but I'm not getting this aspect. It feels like there should be more consequence to these.
EDIT: As of 0.3.0, the cost of a whiff cancel has increased to 50% of your burst bar and things feel a lot more consequential! It feels like things are in a good place now.