I finished all three levels. I think the game would benefit from having the condensed light either be bigger (giving the player a better idea of what the map looks like) or slower (giving the player a better idea of what routes can be traveled down, which I personally think would be more interesting). I thought that having to click the switch after finding it was a bit unintuitive, and I think it might be better to display a victory message of sorts after the switch is touched that can then be clicked to return to the menu. The collision system was a bit annoying at times, especially in the third level, where the player often can't travel down a path because they are slightly misaligned. I'd recommend making bigger pathways, snapping the player to a grid of sorts after movement (for example, you could round the player's x and y coordinates such that they are even integers), having smaller hitboxes, and/or making the player stop completely rather than bouncing back when touching a wall (this is probably the best option).
Viewing post in Looking for a Lightswitch jam comments
Thank you for playing the whole thing! I just recently updated the game with a slower light and a smaller player hitbox, I have not added a victory screen but I will soon (I'm currently still a student so I don't have a lot of time to work on this, sorry). As for the collision system that is just an issue I have had with Clickteam Fusion 2.5 overall, my implementation of collision isn't the best and I have been trying to improve it with each game I make, incrementally improving it. I will probably come back to this idea in the future when I am more well-versed in the engine. Thank you for your feedback, it really means a lot to me especially since I am still very new to game development, I hope you have a nice day!
edit: Just realized I cannot upload the update but as soon as the jam is over I will update it! Once again I really appreciate the feedback!