This is really impressive technically. And I can see the shape of the puzzle, though I gave up at the yellow truck.
If I can be honest, I feel like this is a pattern with Twin Hydra game jam games. Twin Hydra games have a lot of content in them, but the content is frustrating to wade through.
I'd love to see Twin Hydra do a small game well instead of a big game badly. My concern is that the skills needed to make an experience enjoyable aren't been practiced in these games... each game has a different janky movement scheme... lots of unique but once off simple puzzles that players briefly encounter with no room for mastering. In layman's terms: "This isn't fun."
I applaud the innovation and the creativity and the technical competence... but I worry about this pattern I'm seeing. I only worry about it because it seems to me Twin Hydra are incredibly talented, but are going about development ass-backwards. Nothing feels iterated or playtested, it all just feels ticked-off.
I'd be happy to explain further. I'm not sure if I'm being clear here. My critique isn't aimed at the game itself, but rather what I perceive/expect to be the process behind the game, and other recent Twin Hydra games.