Hey Evan thanks for the feedback!
We tried making a kind dystopian corpo environment(twitter¿) where you used your free-time in-between work quotas to setup a power ranger-megazord fusion by combining robots together after unlocking all of them - but instead of happy ending, you setup a doomsday Skynet scenario.
Instead we a made meh framework with no juice or paid any attention to the player experience.
What we have in our heads is never close to what we submit, and I'll be honest I get so disappointed It takes me a few days to get back to looking at the submission page or project. We overestimate how much progress we will make towards the game and take long breaks and sleep-in and when the final days comes it just ends up as a submission rather than a game since all we do is get some basic sounds, remove some bugs and make the game possible to complete, which people won't because it isn't engaging, and submit a few minutes before the deadline without playtesting feedback.
We don't approach game jams with a jam mentality, and everything falls flat since the time that should put into making it fun keeps getting pushed back to later when "everything else" is in - which ends up not happening. We know this isn't new feedback for us, and we were even like "hey lets keep it to one room this time" and it just ended up expanding again.
Going forward we will probably experiment with maybe adding a third person or doing individual submissions to get a better bearing of each other.
Even though the game did not meet our expectations, we still thoroughly enjoyed the game jam and are looking forward to future ones! We appreciate the SA GAME JAM and Free Lives for hosting it!