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The mini map is not always accurate, but I'm certainly glad it was there. The zooming out based off of how fast you move is neat, but that was sometimes a little sudden.

 After you know to watch out for the missiles you can generally always dodge them, so they didn't often score cheap hits, which is really nice. 

The sound effects were fine, although the mixing could be a bit loud at times.

I did end up eating all the planets in the first system which I thought was good enough to be the entire game, but then it went to a loading screen for the next system, even said it was randomly generating it? Which is pretty impressive. 

But either way the second It loaded some pretty awesome glitches happened, it created about 50 of the player ships and then planets filled the screen along the edges. It was still playable for a little while although it was running a little slowly, it did crash after I tried harvesting the whole system with my fleet. Since the glitches happened after I had a full game to play it was honestly a pretty fun experience to mess around with.

Here's a screenshot. (By the way anyone reading this realize that this glitch happens after the main game and is not an example of the whole game whatsoever.)


Thanks for the feedback.  Really appreciated.  Think the minimap is rotating on the wrong axis on that version....I also spotted the glitch on generating the second level just after the deadline :(  I've fixed the logic bomb now and it all works on the version I have here...just can't upload at the minute.  Thanks again.