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(1 edit)

The game was very interesting, the concept was pretty well though, but I had some problems with it, first the collisions of the duck with the walls was pretty bad, I often would get bounced of the wall if I didn't time the jump perfectly. Also the collisions of the dropped items would sometimes allow them to pass through collisions and get stuck on walls and the ground, this happened a lot, including with upgrades, wich would be an essential part of the playthrough. The game was also very easy, I could just pass through the enemies when they would attack me with no problems whatsoever, and since the duck doesn't have a health bar, dying was basically impossible, and the punishment for taking damage was also nonexistent. Also, using WASD to move your character but the arrow keys when on the menu is very unintuitive.

Hey Ilihami,

Thank you for taking the time to comment.
We definitely overscoped our game.  Many things are planned that didn't get fully implemented. 
Right now, the game is a basic demo of our ideas. 
We plan on adding features and expanding the game by quite a bit;  as well as fixing collision issues that we didn't have a chance to address and refine. 

I hope you'll follow us in this journey and come back when we have a more finished product!