Thanks for the insightful dev article! There are some really good points in it.
I especially like the point made: "Finishing a relatively unambitious project feels much better than never finishing an ambitious one." Some people describe that as "feature creep" where more and more features creep up and are added to the original scope of the game, and so it never gets actually finished.
That is something I am aiming for in my first few projects: limited scope or limited ambition, so that the projects actually get finished. If nothing else, these smaller-scope projects can give a wealth of development experience to the author(s), even possibly preparing an author for subsequent larger-scope projects or specializations in a particular aspect of game development.
Thanks again for sharing your dev experiences and insights in this article.
Thanks for reading and taking the time to respond!
It's honestly been great just to have something to point at when people ask if I've done anything. AND, once you've made and wrapped something, you're aware of the million tiny time-sucking mistakes that you get to avoid in the future. (Seriously, the pain of implementing pausing was the biggest shock) and then that should allow you to make bigger and bigger projects.
Good luck with your first few projects!