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(1 edit) (+1)

I'm gonna preface this by saying I didn't get to finish the game, so take any feedback with a grain of salt. Very good game! I love how this game looks, and it also sounds very nice, giving it a very dungeon-y atmosphere, which is what I'm assuming you were going for. The game was very polished and I enjoyed the game for as long as I played, but I did have a few problems:

  • Not really a problem per say, but the length of the game was something to keep in mind. Not sure how well the time frame was utilized, but unless there's some coin scaling later on, there seems to be a good amount of grinding necessary to be able to get all the upgrades you want.
  • My main problem with the game, the movement. This has been mentioned by Ilihami, but the moving platforms, "weight", and attack speed of the player all felt a little clunky. Since this has been addressed already, I'm not going to touch on it.
  • While I liked the music, it was also the only real music in the game, and since it was short, the music got very repetitive pretty fast. Again, since I haven't gotten to finish the game, I'm not quite sure if there are more, but as far as I've gotten it started to get pretty tiring. With this being a game jam though, I can understand how time might stop you from being able to expand on this.

Very good and polished game for a game jam. Great job!

Thanks so much for the comment, and the very constructive feedback :) The game is indeed quite long for a jam game, mostly since I spend a lot of time on it and overall the balancing was difficult. I also already have an update planned for after the jam.

  • As mentioned, one of the struggles is the playtime. I can finish it in an hour (which might already be long for a gamejam) but on average it’s like 2 hours. On the other hand I had playtesters tell me like “I already finished it in 2 hours where is the rest of the game” So I was not sure where to put it in play time. The future update is making the current game a lot quicker though.

    Beyond that I also planned on making this a metroidvania instead of doing a roguelite
  • Thank for still mentioning it in the future update (which I can upload after the jam) movement overall should feel a lot more fluent including vertical movement I added a higher jump and less gravity, for which I had to adjust some platforms but this should make the platforming feel more faster while still having this snappy feel. Also did some adjustments to attack and platforming overall. I mentioned some bug fixes planned on the game page
  • Thanks I do make my own music. But music does take a lot of time (especially since I had to focus on the coding for the jam). While I was able to make a main menu music (also used for credits) as well as a boss version of the music in the dungeon, I was not able to make more. I would have liked to add more variety. And it is a point for the future if I can find the time.

Thanks again for playing and hopefully you might be able to finish it in the future (either with this update or the one after the jam :D)