Thanks! Yeah I made the audio, the main soundtrack is dynamic - it's a bunch of music layers that I arranged in FMOD, and certain layers get faded in / faded out at different triggers in the game. E.g the drums are triggered as you progress in the core, and are set to cut out when you get to the precipice of the final fall. I put a lot of the jam time into the audio for this game, so I'm really glad to hear you enjoyed it!
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What's your secret for synchronizing or beatmatching the various loops? I like using turtle.audio for composing music, but so far, I've just dropped a 3 or 5 minute piece into the background. Haven't played with adaptive music yet. (But I'd like to!)
Edit: Oh Dang. FMOD is free, but it seems like there's no plugin for Godot yet. Sounds like a cool utility.
Yeah pretty much all that's done in FMOD. Record and export stems from Reaper, then arranged in FMOD. Yeah it's crazy useful! You might be able to use the API directly, afaik it's compatible with C++ and C#. Having the plugin in unity does make it a lot simpler though. I haven't used turtle.audio before, will check that out!