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Woah! That's really cool to know that it worked with a pen tablet!

I agree with you about the clicking. The idea was that as you played the game, the amount you would have to click would reduce significantly. I wanted a tractor where you could just drive over the plots to plant and harvest. I was going to have a windmill upgrade that would automatically turn the mill. In the end I ran out of implementation time, and I didn't have sufficient time to balance costs, so some of the upgrades I did implement were too expensive.

(+1)

Again, congrats on the game, it was really fun.

About the clicking issue, I think you could basically make it nonexistent by having less plots of land to actually plant on at the beginning. You click a lot to plant on all of them, and then a lot to process all of the wheat (around 1.7k ish) into every processes, and then click a lot to sell them. If the player had less plots at the beginning, but could upgrade the amount he has later, when he already had upgrades to help him with clicking (maybe even with the tractor you wanted to have), it could potentially erase the issue. But just making he hold the button to do the processes would also be a way to fix it, tough the former is way more fun in my opinion, or you could just have both as well.

I actually wanted to put a lot of that farm land under rock and fallen trees. Then I could have made use of the explosion wild card. The player would buy dynamite and use it to clear the farmland. But again I didn't have time. 

I think switching from individual clicks to holding would have made the game better overall. It's a great suggestion.

Thank you for the kind words and feedback! :)