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Very nice job on the game, the idea is pretty interesting, congrats. But here's some problems I encountered: First the enemies would take around a second to update to their death state, that means when you kill them, they continue to walk, often do damage to the base, and then die, that made them do free damage to the base even tough they were dead already. Second, often I would encounter a turret fire rate upgrade, or turret damage upgrade but I had no turrets at the time, sometimes they took all the upgrade slots, wich means I got 0 effective upgrades for that level. They could appear once you actually have a turret. I really missed a visual representation of the bullets, even just a trail would make it far more satisfying to shoot the enemies.

thank you for playing. The answer would be lack of time actually. 1st problem, it's not the alien actually , it's the gun not making the gunsound and gunflash properly.  So the alien is getting hit. though I see now that I should reduce the alien but 1 hit point more. as for the turret upgrade, I added the upgrade system at the very last day, and it took such a good amount of mental energy to get it working that, in hindsight, would be pretty simple to add a check if turret is there, I was too mentally tired too add it in the end. Maybe I'll add it after the voting period is over. Again thank you for playing.