Came from the write up from reddit here. Loved the write up andthe game. Reminds me of old games that I used to play. The camera angle and the texture stuff.
The sidebars are indeed are goof read as well.
Thank you for playing, it seems that I do need to create more feedback. Like certain particle effect hovering above the cauldron so you know what's in it. That might have been lovely to see. As for the mixing, there should be a sound that plays when a whole mixed has been done. Though maybe I should put a dip sound when you reach that deep in. Hope you enjoyed.
perhaps, Maybe instead of cancelling the attack animation, the ability to be able to buffer my dash instead. Like coyote time in a platformer. Since the dash and attack felt quite disconnected, it was simply better to wait out an attack animation of the enemy and then hit them. I wanted to bait their attack, dash behind them then do a counter attack. But I always missed the timing; getting hit instead.
thank you for playing. The answer would be lack of time actually. 1st problem, it's not the alien actually , it's the gun not making the gunsound and gunflash properly. So the alien is getting hit. though I see now that I should reduce the alien but 1 hit point more. as for the turret upgrade, I added the upgrade system at the very last day, and it took such a good amount of mental energy to get it working that, in hindsight, would be pretty simple to add a check if turret is there, I was too mentally tired too add it in the end. Maybe I'll add it after the voting period is over. Again thank you for playing.