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Wow, just- WOW!

I was a bit sceptical at first as the artstyle didn't really hit me. But that doesn't matter too much as the game itself is really REALLY good! Puzzles like these tend to be somewhat annoying in other games, being a bit "in the way" of storytelling and not well refined. This though was really fun, Puzzles have great mechanics that are introduced in a reasonable way. On top of that, they just make sense, both story-wise and thematically.

Playing on hard really made the time limit a potent enemy here and there, whereas in other instances the focus was more on just understanding a complicated problem. I like how both come together in the end. Only thing i really struggled with was the lava-run, but that was mostly about me being a bit clumsy.

Over all this is one of the best rpg-maker games I've played, and I can't wait for future updates! I can see though how coming up with new and interesting puzzles is hard and takes lots of effort. So don't feel pushed, just lots of motivated ;)

Hi, I’m glad you like the game! I’m actually planning on remaking the game from the ground up in Unreal 5 since working with RPG Maker has been obnoxious. It’ll still play exactly like the original version with some new puzzles in between and after where the game left off. I’m sorry you don’t like the artstyle but I’m trying my best to improve on my previous work.

Didn't say I wouldn't like the art, just that it didn't spark my interest in particular. The drawings are doing well in producing imagination. There are imperfections, but such are to be expected on the journey to becoming better. 


I can only imagine the fight RM puts up with this kind of game, while being somewhat versatile, brining in such mechanics is pushing it. I hope Unreal isn't too hard to use though