Hi, I’m glad you like the game! I’m actually planning on remaking the game from the ground up in Unreal 5 since working with RPG Maker has been obnoxious. It’ll still play exactly like the original version with some new puzzles in between and after where the game left off. I’m sorry you don’t like the artstyle but I’m trying my best to improve on my previous work.
Didn't say I wouldn't like the art, just that it didn't spark my interest in particular. The drawings are doing well in producing imagination. There are imperfections, but such are to be expected on the journey to becoming better.
I can only imagine the fight RM puts up with this kind of game, while being somewhat versatile, brining in such mechanics is pushing it. I hope Unreal isn't too hard to use though