Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Nice hack thanks!

However are you really suggesting that any non-bludgeoning damage injury roll on the Location and Effect table?

While that may be realistic it makes combat extremely dangerous and also seems at odds with the "Regain lost Health Points by spending the night in a safe spot." rule, which while common in game systems is definitely not realistic.

I think if I were to run the game I'd only make rolls on the Location and Effect table for some kind of critical hit.

Hey! I can't believe I didn't see all of these comments from so long ago! I agree, you should only use the injury roll table if it 1) makes sense, and 2) makes the game more fun! To me, it makes sense in a one-on-one showdown for sure, and only sometimes in other circumstances. Play the way that works best for you and your table!

Thanks for the reply :)

Personally I think it only makes sense for me when facing a significant opponent. 

If the PCs are dealing with a bunch of hired hands I don't want them crippled early in the game regardless of how realistic that might be, but if they are facing off against the arch villain of the  game then sure ramping up the threat level feels appropriate.

That sounds exactly right.