Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

I appreciate the concept of the game, but sadly it was very hard to play it

- Light maze is tiresome, was annoyed by constant "Oh-oh" and teleports back. Was too late i discovered i could turn up the light with "A" button. On the level you start to treat vortexes as obstacles you avoid, since most of level progression is done through picking right rail to ride and avoid vortexes that throw you back. Was stuck for a long time, trying to pick right rail and avoid vortexes, when in the end i realized that by entering one of the vortexes you get teleported to the goal.

- Shader collection - very, very unresposive controls. Why did you make character move on key release when previous level was "hold key to move"? I get that a lot of bad game design was chosen to make us, as an engine, suffer and make game hard, but it's still bad game desing. 

- At third level font kills my eyes. Also chat is overlaying data. Also it got a while to understand what i have to do, but that's okay. Wtf is Halt and Catch Fire? Bruteforced most of the stuff.

- Why is decompiling games bad?

- Didn't overflow bonus stage with negative number, missed opportunity, smh

Overall, as i said, interesting concept, but sometimes - bad game design.