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I do games as both a hobby and as a potential future income. Currently I've only a demo (soon to be full game) and game jam projects where I was a teammate, but me and my teammate are working to hopefully be able to be taken seriously as commercial game creators.

Honestly, I know it's really hard to get anywhere selling indie games, but I really want to do it despite it all, as games are something I loved since I was little, and making games for a living would be a dream come true. Until then however, we're just working hard to make the games we're making as known as possible, making the game look good, and doing game jams and work for other games.

I currently am not spending anything in marketing or other parts of game development, but that's because my teammate and me are doing everything ourselves, marketing, assets, so on.

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I don't know, the only thing I can think is just checking out me and my teammate's game demo and such, but that's about it. It's just we currently have creation of the game, a visual novel, under control, and marketing is what it is, slow, but steady on different platforms. We're kind of hoping our next game will be a little easier to market, but we're still doing our best with this one.

Was marketing slow on your first game too?

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Game covers are definitely important, which is why I plan to have a new title screen and cover created not too long from now, at least before the final game releases. 

I know quantity of games won't make a difference, I just feel that our next idea, which will use more traditional art, at least more so than pixel art, might appeal more to visual novel players. Plus, we'll have more experience advertising. While we did get quite a few players and some followers by releasing the demo and advertising, dev logs also helped get some eyes on the game, so we definitely will continue doing that in later games.

What strategies do you think might help you, other than improving your game covers?

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Pretty much, I do have an idea who would like the current game I'm making, I just want to show the best parts of the game once I know I actually have the best parts of the game, which might take a bit of time.

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We plan to finish development of the game in early 2023, to give ourselves a good amount of time to finish without rushing, especially as both me and my teammate are involved in either other projects, work, or school. Thankfully, most of the sprites we need are finished, so development now is creating backgrounds, CGs, the rest of the writing, and then programming it all in.

Twitch would probably work better if you instead ask some smaller game streamers to play your games instead, they already have followers so you just would have to find some that play similar genres.

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