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(+1)

Theme is strongly incorporated in a fun way. The visuals didn't initially attract me, but the specific framing and movement of the character(s) shows unique charm, and overall the game has a Bird Week-like aesthetic to it, especially its backgrounds, which grew on me. 

Basically, playing it for the compo took me from passively interested to extremely interested in the game, and I'm excited for what you two grow it into, as well as what you follow it up with.

(+1)

Thanks for the feedback! I admit that developing the visual aspect is the hardest part for me - I'll absolutely take "unique charm" as a descriptor. Great to hear that the game grew on you over time, and I'm working to make the final product even better!