This game pulls one of my favorite moves for building a picklist, which is making you pick things you ARE and ARE NOT from a single set of objects. There’s some really juicy ideas to put next to each other here! It also has some excellent “advancement/retirement” scenes for how each character’s story might end.
I also really liked the emphasis you put on how the environmental elements can present themselves differently for different maps/ships/seas/etc. I see it as, the same element can present itself in different ways and with different goals, rather than a setting element that permeates the world wearing various different forms.
I look forward to seeing how this game develops!