What a fun idea! Very fun to play with, and I making new characters could be a cool way to play as well.
MarshLynx
Creator of
Recent community posts
This game pulls one of my favorite moves for building a picklist, which is making you pick things you ARE and ARE NOT from a single set of objects. There’s some really juicy ideas to put next to each other here! It also has some excellent “advancement/retirement” scenes for how each character’s story might end.
I also really liked the emphasis you put on how the environmental elements can present themselves differently for different maps/ships/seas/etc. I see it as, the same element can present itself in different ways and with different goals, rather than a setting element that permeates the world wearing various different forms.
I look forward to seeing how this game develops!
I went FUCKING WILD over the implied setting from the word go; this games opens with describing what investigators are and the role they play in a consensus society with no kings or cops; traveling Weird Little Guys who're called in to help figure out what happened before the community itself decides what to do.
The actual gameplay is very cool too: in act 1 every player gets chances to frame scenes where the detectives make discoveries, while using some really cool abilities. Then in act 2 everyone gets a chance to put together an explanation of what happened, structured by a blackjack-esque card game.
An amazing game for witches out in the middle of nowhere, where to be a witch is to be an overworked "doer of the grimly necessary." Opening by describing the GM-player relationship instead as "an asymmetrical, cooperative game" gives it a slightly different tone that I think is followed through on well with the option to voluntarily fail an action.
With a light hand, it paints a stark world I'm excited to explore. There are a few touches that remind me of the Discworld witches, but the game does not share that setting.
(included in the "Indie bundle for Palestinian aid")
You know that scene where all the characters are being interrogated separately, and the camera cuts between them and they're contradicting and backing each other up?
Something weird just happened that you can't quite remember and all fundamentally disagree about. Now you're being interrogated and playing the interrogators in turn.
Absolutely breathtaking. Begins with a short essay on morality and choices that I already know I'm going to come back to again and again.
Not only shows how to make a colossal beast truly seem huge in a game, but also discussed why decisions were made, which gave me a greater appreciation for how things work.
And, youknow, gorgeous art and amazing layout.