This game is a very solid entry to the jam. I liked the rocket boots a lot but, didn't actually find the lasso that useful (but maybe that's just me). Having a tutorial screen was very nice and something many entries are missing, myself included. For my critiques, it felt like there was a lot of things that had overlapping uses, like the rocket launcher and the regular gun were more preference than one being stronger, so maybe make the rocket launcher a lot stronger but make it a temporary power-up, and same with the rocket boots, as they are sort of lasso replacements. But that is just my suggestion, the current way is not bad.
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Thank you very much for your feedback. I really love every piece of feedback because that helps me to make my game better.
Some comments to your points:
- The lasso can really be useful. If you get the hang of it (and combine it with the jet pack) you can move around like crazy or stay in the orbit of one planet forever. I have implemented the jet pack quite at the start of my development and added the lasso as some fun idea, which in the end, turned out really good.
- About your point with having any of the features only temporary. This was actually the first idea, but during the development I decided to give the player all tools available to have as much fun as possible without being forced to collect ammunition, jet pack fuel or wait until the lasso can be used again.
- The rocket launcher was stronger, but I tuned the damage down because I used it for everything. Now the blaster is better for single target damage (if you manage to hit the enemy) and the rocket launcher shines when there are 2+ enemies near to each other.
I will for sure take your feedback into account when continuing to work on this game in the future ;)