Thanks for playing! There's consensus about the ship being too fast.
Funny thing. In development, I thought it was just right. I spent a lot of time playing the game, so I must have gotten really good at flying the ship. Didn't realize other people would hate it.
Lesson Learned: Get some playtesters before release.
Another lesson: if I want a difficult mechanic in my game, I should introduce it gradually. I definitely should have started the players in a slower ship.
Thanks again!