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Nice game. I tried it on Mac.

The concept is cool, graphics, music and SFX too, but... the core mechanic (flying the ship) was a bit broken. As it was said in the other comments, the ship speed and rotation are too fast, it's quite difficult to go where you want, especially when the target is moving as well. Also, can we slow down the ship by pressing the "S" key? It didn't work for me so I had to rotate the ship then move in the opposite direction.

My advice for your next game: focus on the core mechanic, what the player is gonna do 80% of the time. When that part of the game feels good, then you start adding more content. (oh, and I must remember to apply that to my own games too! :)

Thanks for playing! There's consensus about the ship being too fast.

Funny thing. In development, I thought it was just right. I spent a lot of time playing the game, so I must have gotten really good at flying the ship. Didn't realize other people would hate it. 

Lesson Learned: Get some playtesters before release.

Another lesson: if I want a difficult mechanic in my game, I should introduce it gradually. I definitely should have started the players in a slower ship.

Thanks again!