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I'll check out you game when I have the time!

game is interesting and everything is very unclear. is there a list of keybindings?

I should make a bindings key for the keyboard controls, as I said it was designed for the Xbox controller and it has the same standard GTA controller setup for that. I have an update in my unreal folder as I ported it from unreal 4.26 to unreal 5 and kept working on it. I wasn't sure if I should focus more on the driving with a twisted metalish theme with car to car battles or more like GTA more like the other game BadGuys Zam that I was also working on. Which was another branch of the same game world.  It is totally procedural besides the main highway and I was adding multiplayer support for steam which the final game was intended for. I did get into the Xbox dev program and if it worked out on steam I wanted to hopefully end up with it there as that is my dream. This was one of my first attempt at a game in the unreal engine. My inspiration was to make a spiritual successor to interstate 76 an old 90s game in a procedural vaporwave theme.

very glad you tried it out if you liked what was there I can fire up the project and push out another update that has had much more work out into it. I took a lot of the DNA from this into my current project which is a multiplayer shooter set in a parody multiverse. That one is quite a bit more wack with ninja turtles, superman, Ghostbusters, and captain Kirk as playable characters 

The one thing I think you need to focus on is  making the gameplay clear. I have not tried the other one(I forgot to get it when it was on sale. sorry!)

I will extend the sale 100% for all :P thanks for the feedback 

definately need a main menu and a tutorial in most of your games. try not to throw them into the action right away

Thanks for the tip I will try and do that going forward