hey dev, can you make a guide about the game?
example: 1) about the back ground of the pc
2) recipes, (potions, tools, buildings, etc.)
3) side quests?,maybe a map?
Do you mean placing items from your inventory? or placing them after constructing them? When you use the construction menu it should pause the game and give you a little indicator of where the item is going to be placed.
Tables built this way work the same way as anvils and furnaces and such.
as far as unraising the dead chickens, you might have to just kill them lol. raised dead will seek out living things to attack so it's best to use caution when doing necromancy.
Sure, I could make a guide or a devlog or something with some of that info. I'm not sure how much a map would work since a lot of the content is randomly generated, so it's gonna be different for each player.
if you choose a custom origin there is some background, so I'm assuming you mean the character in the "default" origin right?
The origin for the default player character is that you were a student at the wizards guild, and you became obsessed with your mortality. fearing death you stole a forbidden tome and left for new lands, in hopes of finding immortality. As far as family, friends, or life up to that point, it's up to you as the player to decide what your characters life was like before venturing out.
I could make some kind of map. But I'm not sure how much information I can present to the player through it. Just a generic representation of map zones, like green for forests and a little house for town areas.
about the backstory, I was referring to something like: a stat bonus, starting equipment, bounty tolerance (example: noble having a higher tolerance than a villager or the default)
(another example about the noble thing is because with the noble your bounty can go up to... >20 and u are fine... but with the default,10 or higher you're f*ked
Yes. certain backgrounds already get bonuses. Nobles get extra gold, have a lower bounty. Nobles can also take items from tables without increasing bounty.
Hunters have higher Archery skill, Miners and Fisherman have increased labor skills.
The default player came from the wizard guild, and has a higher magic level than the other origins.
https://the-fat-punisher.itch.io/dont-die/devlog/457392/crafting-and-constructio...
Here's a quick tutorial I made.