To do the right thing, you sometimes have to leave the things you love behind
The Fat Punisher
Creator of
Recent community posts
I could probably fix this in the next update, but It would need to be tested.
If I set the game to pause every time a message box is opened, I would have to set the game to also un-pause as well, which could be problematic if you're in a menu activating stuff and suddenly the game is un-paused while you're still in the inventory.
I'll look into it, of course I always meant for the game to "keep going" while you were in menus. In the first few versions of the game, there was never a pause at any time, even when looking at menus and such. it was an idea I took from dark souls, that the world wasn't going to stop and wait for you.
ah fair enough, I'll try to include non-installer versions along side regular updates. But It might not come the same time, as the installer is how I primarily wish the release the game.
I remember you saying you worked in engine 001 as well. At some point in the distance future, perhaps a year or two, I intend to release the engine files for players to modify the game as they wish. But I want to wait until it's closer to completion before people start "modding" it.
Hello, thanks for the review. I'll start off by saying that I do indeed read every comment made here, and I take all feedback and criticism seriously.
Some things I can fix, and some things are intentional by design. I'll do my best to address all your concerns:
Broken Arm: You can fix your arm by resting at a bed rather than sleeping. Sleeping is for passing time, and resting is for healing. I also intend to add a craftable elixer that heals broken bones, however it's not implemented currently. The recipes for potions are not listed currently, as experimentation is encouraged.
Equipment: You can actually remove equipment without replacing it with another piece by clicking "Unequip" text that exists for each equipment slot.
Workbench crafting: I've listened to this feedback, and the next version of the game with have a small tooltip at the top right of the interface listing the ingredients required to craft each item.
Inventory / Dropping Items: You could "Destroy Item" in multiples of 1, 10, and 100. I forgot to implement that same functionality to the "Drop Item" option. This functionality will be available in the next build of the game.
Bounty: This counter is increase whenever you commit a crime in game. If your bounty is more than 10, you'll be attacked on sight by guards.
Description: If you press "Esc" to pause the game, it will list a few details of your character, you can also click the scroll to see statistics. Pausing should inform you of broken bones and missing eyes.
Do you have any artistic or creative background? Can you draw digital art?
I would recommend finding a good game engine, something simple but flexible so you can really make a solid first game, or a tech demo. A good place to start is to just try and imitate another game that you like, and then build on your knowledge from there.
Dont Die is actually my 7th or 8th game, It took me a lot of tries before I was comfortable with the engine and had enough knowledge to make a fully fledged game. But I was always interested in role playing games.
I took a lot of inspiration from Stardew Valley and Rimworld.
1. Find a good game engine, I recommend 001 game creator on steam
2. Make a handful of test games with different mechanics to learn the ropes
3. Once you're comfortable with the program, find inspiration and build on it.
Are you sure your legs aren't being broken? and are you picking up to many objects?
1. Being attacked by large enemies like bears, and being hit by blunt weapons (Club, Mace) can result in broken arms and legs. A broken leg can slow you down greatly, you'll know the leg is broken by a red icon near your health bar or by pausing and checking the left side.
2. You might be carrying to much stuff. Your backpack has a weight limit before it slows you down.