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I thought the atari aesthetic of the game was really neat and fairly consistent.  There was one bug I noticed where if I jumped and touched my own projectile I would disappear and the camera would fly off forever--mostly just had to avoid shooting while jumping horizontally.  I wasn't sure if I won or not--I think I defeated all of the enemies?  Improvement would have been for the enemies to be a bit more interactive as a challenge as they appeared to be stationary--I had several hearts but never seemed threatened to take damage.  So, mechanics work pretty good, and next step was largely around designing and staging the challenges.