Play game
Master of Puppets Game Jam's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Personality/Narrative: Characters, dialogue, plot, and other story elements. | #15 | 2.596 | 2.652 |
Gameplay: The game is fun to play and engaging. | #16 | 3.362 | 3.435 |
Game Feel: Feels good to perform actions. Controls responsive and satisfying. | #16 | 3.405 | 3.478 |
Originality: Your game presents very fully original concept. | #16 | 3.575 | 3.652 |
Environment: Art, level and enemy design, placement and pacing of challenges. | #18 | 3.107 | 3.174 |
Determination: You clearly challenged yourself. Not an easy game to make. | #18 | 3.448 | 3.522 |
Emotion / Mood: The game has an emotional impact. | #19 | 2.341 | 2.391 |
Overall | #20 | 3.096 | 3.163 |
Theme: The game creatively uses the Jam’s Theme. | #21 | 2.937 | 3.000 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Sources Cited
A* https://arongranberg.com/astar/download
Pixel Font https://www.1001fonts.com/pixel-fonts.html
Your Name (Required for CSC 355 Students only)
Ben Banaszek
Theme Choice
Master of Puppets
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Comments
The controls and animations were really good. Cool concept for a game. I ran into a bug that when I shot a projectile and accidentally ran into it, the character disappeared and the camera slowly floated off the map.
I loved the music, I wasn't sure what to do besides running around and shooting the hands though. The controls were really good and responsive.
I liked the music and the movement felt fairly smooth. The art probably needed different colors. It was hard to differentiate between the floor and background, also where the platforms began. You don't have any indicator of taking damage from enemies, and I would have liked to have been able to aim my shots. (I also jumped at an angle towards a platform and flew through the map)
I enjoyed the movement of the game and the concept, but the visuals and artwork seemed to be a bit confusing at times. I also like the music playing during the game, good touch.
Good little game. Would be better if the hands would move towards you to add some challenges but otherwise cool game.
Good little game. Would be better if the hands would move towards you to add some challenges but otherwise cool game.
Nicely done on the game. I'm just confused about the moving objects, I didn't know what those were and their use. At the start of the game, I kept moving forward where the player got out of the game map, I had to reload the page, you can provide a restart button or set boundaries for the player. Nice game overall!
I thought the concept was cool, and I liked the 8 bit song. But I think it would have been cool if you could have jumped off the hands.
I thought the concept was cool, and I liked the 8 bit song. But I think it would have been cool if you could have jumped off the hands.
I though tit was unique. i see that you can jump down from platforms and jump back on them which was cool to see. I also like how you can try to jump and get your attack to go at just the right point to kill the enemies. I also found a way to kill my character my shooting and jumping toward it fast enough to delete my character lol. One thing is that I was a little confused at first on where to go because of the way the colors are. overall good job though.
I thought the art style was really interesting and I moved around in the environment for a while. I was also able to use projectiles to target the enemies, and the enemies remind me a bit of "wallmasters" in the Legend of Zelda Games. Some areas of improvement could include having the enemies move around and try to grab the player to reduce their health and an introduction screen that could add a possible story element. Overall, i liked the look the look and feel of the game and the audio.
I did quite a bit of running around and trying to hit a baddie that had somehow gotten himself to a spot that is about midway between standing-height and the top of the PC's jump before realizing touching them doesn't do anything. The controls are very responsive, allowing precise jumps and shots, but I'm left with two big questions: "What is that background music? Is it some kind of remix of MoP?" and "What, exactly, is the A* algorithm doing for us here?" I chalk the second one up to my own ignorance, to be honest.
Really good art! I think the controls also made a lot of sense and were responsive. I wish the level of difficulty was amped up a little bit by maybe having the enemies fire back but overall really good!
Sound was good and jumping around felt nice. I think I beat all the enemies but I'm not sure.
The art style of this game is fantastic, and it helps me keep going for something. I love this game, and easier.
Cool game!! I like the double jump mechanic. What could be improved is the environment, is hard to differentiate where the platforms are. Plus having the enemies take away a heart from the player when the player hits them.
Interesting game. It feels a bit unfinished and I noticed some bugs with the projectiles being able to destroy the player character as well as the walls and floor, but it has potential as a concept.
I really liked the style, only thing I might change there was the contrast so its a little easier to see if you are on the ground or not.
The art style and the aesthetics were very interesting. I did get very confused about what exactly I was supposed to be doing though. It would have been nice to have some type of screen explaining what the goal was. Other than that, the controls felt pretty nice and it was an interesting game. Nice job!
I thought the atari aesthetic of the game was really neat and fairly consistent. There was one bug I noticed where if I jumped and touched my own projectile I would disappear and the camera would fly off forever--mostly just had to avoid shooting while jumping horizontally. I wasn't sure if I won or not--I think I defeated all of the enemies? Improvement would have been for the enemies to be a bit more interactive as a challenge as they appeared to be stationary--I had several hearts but never seemed threatened to take damage. So, mechanics work pretty good, and next step was largely around designing and staging the challenges.