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I thought this was fun!  The art style was really good and consistent.  The sword swing felt good and seemed to actually hit what I was swinging at, though could have been improved with some sort of an impact effect such as sound or particles just to indicate again that it worked.  That being said, the cutting of the puppet strings and the flashing of the boss upon hit were good to convey to me that I was doing something--so this is only talking about "more" rather than "at all" on the responsiveness.  I would really enjoy getting to do more with my adventuring party before/after this, but as with all game jams I realize it might have been too much to get all that.  You have a good working prototype which even includes an easy/medium/hard mode, some storyline, box for reading the controls, it's a cohesive game and looks good.