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Actually Great Beautiful artwork, mechanics could use some help 6.5/10


duck said stairs instead of stares lol.

the table for choosing characters is just a solid pinkish color with and the entire world is a boring white void

gameplay is block jumpers and then kill with forwards, all of them could be solved like that.

in the description it said you could use three cards in one turn, but in the game I could only use two.

Stamina was not shown well it was a bar above the cards but without any number to show, cause black on gray isn't that instantly visible.

When the camera moves in 3d at the beginning of the battle is cool but is way too fast to properly admire the artwork.

The game doesn't end when the enemy cards go all the way to my side like I thought, the game just doesn't end

and you can just put blockers everywhere the enemies would go and that would win every time.

plus infinite turns makes it soooooo easy to beat.

Like the end card suggests the game was definitely hella overscoped.


respect for going big, but not on a 3 day jam my guy.

(+1)

I know he said stairs, that was the joke lol.

the gameplay is pretty simple, yeah. what can ya do with 72 hours tho.

I dont think it says how much stamina you have in the description.

yeah, if i had more time i would have gotten actual art for the bar.

I'll slow it down a bit.

I'll make the battle restart when cards get across your board.

Turn limiters were planned. But I forgot until the last minute.

I know it was overscoped, but I wanted a good game.


Go big or go home, even on 3 day jams. Limiting yourself is stunting your game dev growth.