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Cool idea! I liked how some enemies also have different detection ranges as well. The uncharmable enemy near the end is also a neat addition, but I feel that it's a bit underutilized since it only appears at the final level. Maybe you could edit some of the existing levels to include this type of enemy. I feel that it'll help to create new interesting and difficult levels as well! 

Thanks for the feedback! Yeah the uncharmable devil was used only twice, on your first charm level and in the last one. I was running out of creativity fumes by the end -- will try to add more diverse levels post jam!