I might port it to Windows through Unity at a later point so more people can play it but for now the reason I made it was to experiment with game dev on the Amiga
There is a beta version of AMOS using AGA out there that I tried for a bit. I wanted to use it for this game but I could not reliably get the compiler to work. So eventually I gave up and reverted back to normal AMOS.
WOOOOHOOO!!!! HORRAY FOR NON-RELIABLE AGA AMOS AND IT'S COMPILER!! HORRAY FOR OUTDATED ECS/OCS AMOS FORCING DEVELOPERS TO STICK TO ECS/OCS SO US PLAYERS CAN ENJOY THEM IN THEIR FAVORITE MACHINE!!! Weeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee!!!!!!!! :D :D :D :D
i don't knokw if Unity is a good choice (even considering you could make GNU/Linux and OSX builds too), i think Unity is too bloated, specially for this kind of game - maybe Python-Pygame, Lua-Löve, etc., would be better?
I'd go for Unity as I'm pretty fluent in it and could use the Adventure Creator plugin to port it in a weekend. I'm far too deep into programming in C style languages, that I've never been comfortable in Python or Lua.