Any advice on how to make this work on custom player names? It works for all of my other characters, but because I let the player choose their own name, the sprite doesn't highlight when they speak. Any thoughts?
define mc = Character("[mc_name]", callback=name_callback, cb_name="mc_light") layeredimage mc: at sprite_highlight('mc_light') always: "mc_base" group expressions: pos(70,62) attribute neutral default: "mc_neutral" attribute happy: "mc_happy" attribute sad: "mc_sad" attribute angry: "mc_angry" attribute surprised: "mc_surprised"
if blush: "mc_blush" layeredimage mchbrunch: at sprite_highlight('mc_light') always: "mc_brunch" group expressions: attribute neutral default: pos(163,125) "mc_neutral" attribute happy: pos(163,125) "mc_happy" attribute sad: pos(163,128) "mc_sad" attribute angry: pos(163,125) "mc_angry" attribute surprised: pos(163,125) "mc_surprised" if blush2: pos(165,115) "mc_blush2"