An excellent visual novel that makes me reconsider the existence of slimes in any rpg or action scenario!! Just how much agency does a slime have, and what type of being is it? What obligation does its creator have to it? Your use of pauses and multiple lines of text going off at any given time really captures the repetition and futility that makes up the life of a slime. Also, great visuals!!
Rafael
Recent community posts
Oh my god, this game is a gem. It's a masterful story of becoming the monster, grief, and rejecting the image someone else tries to shape you into. I love Enid, my heart ached for her the entire time while she was forced into a villainous role for those who knew her in the past. The music was a superb choice, every track from Nihilore was perfectly placed to add the right tension, especially during the climatic fight. Alice Walker's vocals and lyrics added a rawness to the overall tone of the story, morphing the title screen into a killer breakup song. I loved everything from beginning to end!!!
I also love your choreography in the fight scene. The light effects reminded me of Umineko, but you even added your own spin by including dramatic poses and figures like Enid's birds. It was incredible. Also, Enid and Elliot's relationship is so special.
Finally, I just wanted to add that I loved this art style! It really extended itself for posing and expressions, and you were able to capture a lot of diverse bodies!! Thank you for this game, I hope to see more in the future!
OMG I can't believe I missed that! Thank you so much T_T LOVE the extra post!!!!!! And one last thing--I really enjoy the lack of Lemon's voice compared to nearly everyone else in the News page until the end, and even then she's clearly there to keep it brief. I think that that was an excellent choice, we have so little to go off of with her when she's the main force driving the narrative. I love every one of these characters!
What a wonderful time capsule of the internet in the early 2000s!! From the choice in language, to the background choices, and even the explanation of the drama, I felt like I was transported to my Gaia Online forum days. I especially love the layers of meta at times, such as OCs RPing themselves with their own OCs. REAAAAAALLY brings me back--the way you captured exactly how people spoke/acted online in this sort of environment breathes life into all of the characters involved. I also spent a good chunk of time trying to figure out the password, to no avail. I love these layers of interactivity!
Great game, perfect for a twine!! The imagery was fantastic, I really felt like I was exploring the ruins of an old village. I also loved how you used that exploration as a sort of allegory for unexpected loss, or the many questions that arise from such an event that remain unanswered. Thanks for making it!
Any advice on how to make this work on custom player names? It works for all of my other characters, but because I let the player choose their own name, the sprite doesn't highlight when they speak. Any thoughts?
define mc = Character("[mc_name]", callback=name_callback, cb_name="mc_light") layeredimage mc: at sprite_highlight('mc_light') always: "mc_base" group expressions: pos(70,62) attribute neutral default: "mc_neutral" attribute happy: "mc_happy" attribute sad: "mc_sad" attribute angry: "mc_angry" attribute surprised: "mc_surprised"
if blush: "mc_blush" layeredimage mchbrunch: at sprite_highlight('mc_light') always: "mc_brunch" group expressions: attribute neutral default: pos(163,125) "mc_neutral" attribute happy: pos(163,125) "mc_happy" attribute sad: pos(163,128) "mc_sad" attribute angry: pos(163,125) "mc_angry" attribute surprised: pos(163,125) "mc_surprised" if blush2: pos(165,115) "mc_blush2"