I can tell you’ve poured your whole heart in it: from the moment i saw that autumn-colored park i was already fascinated by your art. So beautiful! And it must have taken you ages to do such a detailed work.
I am so jealous right now….
Even if you did not compose the music, you really have good taste because it is well chosen and really fitting.
The weakest part is the story, though. I am not saying that it is bad, just that i did not find it up to the same level as your art.
My first impression was that, at times, it felt a bit “abrupt”. For instance, when Ayaka is waiting for Emily in the park and both friends go to the riverside to talk, i felt that it was over too soon—a couple sentences for both and then Emily now somehow feels better? However, it may be that i need more time to rant when i am feeling down? Who knows.
Then i thought that it was a bit cliché. But my first ending was literally the “cliché” one, so i guess this is something you already know and did on purpose.
Lastly, i think there are some inconsistencies in subsequent runs. The other ending i reached is the train, but nowhere in that story line is mentioned that the “mystery character” does not speak Japanese, that would be a pretty good clue for Emily of who may he be. I do not have that much experience with visual novels to know whether this is common; maybe i was just expecting an unreasonably cohesive world.
I hope you do not get discouraged by what i said; it is just what i think would improve the game for me. And none of these “issues” prevented me of trully enjoying your game.
Very, very well done!