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Not sure all the quest solutions made sense, but I liked it! Very nice artwork and sound design. I will say I would prefer a way to interact that isn't based on bumping into things, because I ended up accidentally talking to people quite a lot.

Hey thanks for the feedback! Some quests were made barely a hour before the deadline. I agree that those quests feel odd (I'm thinking of the Crackers one in particular). The joys of game jams!

I was actually going to say something about that, but I'm glad you noted it! The game was really charming!