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Oh yeah one thing I would like to mention is that I'd ask for you to please take another look at some of the classes and making them more fun.
The balancing seems a little off here sometimes with some of them just seeming straight up worse than most of their peers from the same tier.
Or they're weirdly boring, like the Envoker just having 3 sides and all of them just generate base mana. That seems kinda lame. Also the mushroom guy, I don't really get him, he didn't seem very potent.
Also I feel unless there is a very specific gameplay reason, all heroes should have at least 4 filled out sides by default. Saw a few heroes that had only 3 sides and it's kinda lame to use them if 50% of the time you're not getting anything at all and the chance to get anything useful is even more slim.

Other than that, great game as I said

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"unless there is a very specific gameplay reason"

There is, infact, a very specific gameplay reason. That is, if there are fewer sides filled out, there is less of a chance of getting something. "50% of the time you're not getting anything at all" You're rolling dice. That's how dice work. There's chance involved. And also good job noticing that sometimes some things are better than others, you are correct on that point.

(+1)(-1)

Yeah, that's why I said that it's fine if 2 sides or less are not filled out. Never stated I want dice to always yield results and for those results to always be amazing. Not getting any results 50% of the time is not "how dice work", that's not an integral part of their function.

And not sure if you ever heard of "balancing". I'm not argueing for all heroes in the game to be the exact same strength level and to always be OP but I feel that all of them should have some viability within their tier. Of course tier 1 heroes should be weaker than tier 2 etc.