Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+2)

Air Options: You can only double jump, teleport etc. so many times before touching the ground again.

BURST: Fills over time and, as of 0.3.0, it also fills a little when you get hit. Used for Burst (100%) and for Whiff Cancel (50%).

(+2)

Just realized whiff cancel uses burst meter, thanks for this knowledge

(+1)

Yeah... Burst meter and air actions consumption are not showed in the preview. So it is easy to miss...